Destiny 2: Season of the Deep: How to Cheese the Ghosts of the Deep Dungeon Bosses

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The Ghost of the Deep Dungeon in Destiny 2: Season of the Deep is one of the best and most challenging dungeons released for the game to date, due in no small part to the sheer size of the health bars of the two bosses. Both have more than 10 million hit points and are surrounded by hordes of smaller enemies. But what if I told you you didn’t have to deal with almost any of it? Well, with the cheese strat in this guide, you don’t have to.

Related: Destiny 2 – Salvage and Deep Dive Key Uses & How to Get Them

How to Do the Destiny 2 Ghost of the Deep Dungeon Cheese

There’s not much to the Ghost of the Deep Dungeon cheese, especially against the second boss. The strategy is: use Witherhoard. That’s it. Basically.

For the first boss fight against Ecthar, the Knight boss, come in with a fireteam and have your Witherhoard user tag him with the damage over time, then have them die while the damage ticks away.

You can immediately revive your teammate and reapply Witherhoard DoT periodically. As long as you don’t kill the three Knight minibosses, Ecthar won’t retreat underwater, and you can continue this process until he’s defeated. If the DoT stops for whatever reason, your Witherhoard user will need to die again, but that’s the only other stipulation.

To cheese Simmumah, you need to do even less. Heck, you don’t even need to start the fight. Before destroying the Hive Ghost trying to resurrect Oryx, tag the Wizard with Witherhoard and wait.

That’s it. I kind of wish it wasn’t, but without starting the encounter properly, the boss sits there taking damage, waiting to die. You can even use Nova Bomb and Well of Radiance Supers to give yourself a damage boost. The fight still won’t start.

These strategies apply in both the standard and Master difficulties, though you will have to deal with the powered-up mobs in the latter, should you decide to take on the challenge.

About the author

John Schutt

John Schutt is a contributing writer at Gamepur focusing on guides, particularly of the shooter and Souls-like variety. He is a fan of just about any RPG. John has been an active part of Game Journalism since 2010, and is determined to continue his journey on that path.

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